# Asset provenance and rights record

Audit/integration: 23–24 September 2026. All content is local. No paid assets were acquired. No open-source licence has been assigned to this project.

| Assets | Creator / source | Rights and conditions | Use / changes |
|---|---|---|---|
| `Assets/Branding/meadowvale-crest.svg`, `MeadowvaleCrest.png` | Martin Fraser / Fraxur Systems; https://github.com/fraxur/meadowvale-juniors-demo/blob/main/assets/meadowvale-crest.svg | Owner explicitly approved reuse; no third-party attribution requirement identified. | Approved crest retained; SVG rendered to PNG for Unity. Burgundy #98000c, deep burgundy #720006, gold #d7a541 and cream #fff8f3. |
| `Assets/Art/Backgrounds/Menu/MeadowvaleMenu.png` | Owner-created background, adapted with built-in OpenAI image generation | Owner confirmed authorship/generation and authorised adaptation; no knowingly incorporated third-party copyrighted artwork. No separate stock licence claimed. | Old club identity completely replaced with approved fictional crest; composition and atmospheric treatment preserved. |
| `Assets/Art/Backgrounds/Opposition/BirchgroveFalcons.png`, `CedarfieldRovers.png`, `OakmereComets.png` | Owner-created backgrounds, adapted with built-in OpenAI image generation | Same explicit owner approval as above. | Fictional names and original fictional emblems replace former identity; green/blue/magenta lighting treatments preserved. |
| `Assets/Art/Backgrounds/Match/MeadowvaleSimMatch.png`, `Assets/Art/Backgrounds/Squad/football-pitch.png`, `Assets/UI/Icons/Icon_Goal.png` | Martin Fraser / Fraxur Systems | Owner confirmed creation/generation and permission to retain. | Existing pitch/background/goal art retained. Non-rendering PNG metadata removed; pixel data preserved. |
| `Assets/FraxurBrand/Logos/Fraxur_Systems.png`, `Fraxur_Text.png`, `FX_Icon.png` | Martin Fraser / Fraxur Systems | Owner-created studio identity; explicit permission to retain. | Studio intro/branding retained. Non-rendering metadata removed. |
| `Assets/Branding/Player01` through `Player14` (`.svg` / `.png`), `BirchgroveFalconsShirt`, `CedarfieldRoversShirt`, `OakmereCometsShirt`, and corresponding `Crest` graphics | Original vector artwork created for this demonstration with Codex assistance | No third-party source images or fonts bundled into these graphics. Project owner controls publication; no open-source licence assigned. | Numbered burgundy/teal shirts replace portraits; coloured shirts and compact initials badges identify fictional opponents. SVG uses system sans-serif at rasterisation. |
| `Assets/Audio/SFX/538422__rosa-orenes256__referee-whistle-sound.wav` | Rosa-Orenes256 — https://freesound.org/people/Rosa-Orenes256/sounds/538422/ | CC0 1.0, https://creativecommons.org/publicdomain/zero/1.0/ . Commercial use, modification and redistribution permitted; attribution not required, credit retained voluntarily. Free; pre-existing asset, exact original acquisition date not recorded. | Match whistle; replaces the excluded NonCommercial whistle as well. Audio samples unchanged. |
| `Assets/Audio/SFX/freesound_community-football-crowd-3-69245.mp3` | OleSouWester — https://freesound.org/people/OleSouWester/sounds/437675/ ; converted copy at https://pixabay.com/sound-effects/people-football-crowd-3-69245/ | Original recording is CC0 1.0. Title, creator and duration trace the MP3 to that recording. Credit retained voluntarily. Free; pre-existing asset, original acquisition date not recorded. | Crowd ambience; existing MP3 retained. Original source format is WAV. |
| `Assets/Audio/BGM/MeadowvaleWelcome.wav`, `MeadowvaleMomentum.wav`, `Assets/Audio/UI/MenuConfirm.wav`, `MenuBack.wav`, `Assets/FraxurIntro/Audio/LogoReveal.wav` | Original deterministic synthesis for this project, with Codex assistance; reproducible through Tools/generate_audio.py | No samples or melodies copied from the excluded tracks. No third-party recording licence required. Owner controls publication; no open-source licence assigned. Created 23 September 2026, no purchase. | New restrained rhythmic music loops and short tonal UI/intro cues preserve the functions of music and navigation feedback. Mono PCM WAV, 22.05 kHz. |
| `Assets/TextMesh Pro/Fonts/LiberationSans.ttf` and derived SDF resources | Google / Red Hat; accompanying LiberationSans OFL notice | SIL OFL 1.1. Preserve copyright and full licence. Font may be embedded/distributed commercially; do not sell alone; modified font names must respect reserved names. | Existing text presentation retained. Licence in Licences/LiberationSans-OFL.txt. |
| `Assets/FraxurBrand/ShareTechMono-Regular.ttf` and SDF resource | Carrois Type Design / Ralph du Carrois — https://github.com/google/fonts/tree/main/ofl/sharetechmono | SIL OFL 1.1 with reserved name Share. Preserve copyright/licence; observe modified-font naming conditions. | Studio intro typography retained; notices restored in Licences/ShareTechMono-OFL.txt. |
| TextMesh Pro supporting shaders/materials/resources | Unity Technologies; com.unity.textmeshpro 3.0.6 | Unity Companion License for Unity-dependent projects: https://unity.com/legal/licenses/unity-companion-license . Retain notice and applicable third-party notices. | Unity-dependent UI resources; no unrelated sample documentation or emoji artwork retained. |

All retained assets import under Unity 2022.3.44f1 / Built-in Render Pipeline. No new framework or Asset Store package was added. Font/package notices must accompany source and distributable builds.

## Excluded content

Unverified music and UI/intro recordings were not transferred. The CC BY-NC whistle is absent. EmojiOne artwork, sprite assets and sample documentation are absent; the game does not require emoji sprites. Unused Asset Store football models and their demo scenes were excluded. No private player records, portraits, club documents, service configuration, credentials or former Git history were transferred.

The original audio and artwork remain untouched in the source project. Owner confirmations are the basis for owner-artwork retention; they do not relicense third-party content.

Unity UI (com.unity.ugui 1.0.0) runtime support retains its copyright notice in Licences/Unity-UI-LICENSE.md, under the Unity Companion License. The WebGL page uses the bundled Unity player loader/template, with a small original responsive wrapper and credits added.

## Rights still unconfirmed for excluded originals

None of the following recordings is included in the candidate source or release builds. Confirmation is unnecessary for this demonstration because documented original replacements are used; it would be needed only to reinstate the original recordings.

| Original filename | Available source information | Evidence needed for reinstatement |
|---|---|---|
| `jre-walz-main-version-01-48-4086.mp3` | JRE / Walz, associated with Uppbeat in the earlier audit | Exact track listing and applicable download/account licence permitting redistribution embedded in the game, plus required credit |
| `MainMenuBGM.mp3` | No reliable original source established | Creator/source and licence permitting embedded redistribution and the intended portfolio use |
| `MENU A_Select.wav`, `MENU B_Select.wav` | No reliable original source established | Source pack/creator and applicable redistribution licence |
| `Logo_Reveal.wav` | No reliable original source established | Source pack/creator and applicable redistribution licence |

The known CC BY-NC referee recording was excluded in favour of the verified CC0 whistle. EmojiOne.png and its unused sprite resources were excluded. No unresolved third-party asset is intentionally shipped; no restriction is inferred merely from missing provenance.
