Game Development · UX · Interactive Products

Hi, I’m Martin Fraser.

I build games and practical digital products, from Unity gameplay systems to tools designed around real users.

I’m a Games Development honours graduate (2:1), now studying MSc User Experience and Interaction Design at Glasgow Caledonian University.

About Me

I graduated from Glasgow Caledonian University with a BSc (Hons) in Games Development (2:1), and I’m currently undertaking an MSc in User Experience and Interaction Design. My interests sit across game development, interface design and the way people interact with digital products.

My work includes collaborative gameplay development on Ascension, the solo-developed platformer TimeHopper, and ongoing Unity projects including a football management simulation and Dust Haven, a mobile survival game. I’ve also developed a management app for a youth football club, shaped by the practical needs of coaches and parents.

These projects have given me experience taking ideas through design, implementation, testing and iteration. I’m looking for opportunities in games development, UX and interactive digital products where I can keep building on both my technical and user-centred design skills.

In Development

Current projects, shown at their present stage rather than as completed releases.

Meadowvale Football Manager opponent selection screen showing Cedarfield Rovers, formation and tactical style

Unity · C# · Playable WebGL demo

Meadowvale Football Manager

A fictional public showcase of a football management simulation originally developed around a local youth football context. Select squads, formations and tactics, then follow matches through commentary, statistics, a live 2D visualisation and results.

Dust Haven mobile gameplay showing a survivor evading a creature in a desert arena

Unity · C# · Mobile prototype

Dust Haven

A portrait-format survival arena game built around scavenging, evasion and a temporary safe camp. Features persistent upgrades, escalating enemies and narrative collectibles. Currently in development.

Explore Dust Haven

Digital Products

Practical software created around the needs of real users.

Meadowvale Juniors fictional parent portal dashboard with upcoming training, availability and linked-player information

Live demo · JavaScript, HTML & CSS

Meadowvale Juniors

A youth football club management app designed around real coach and parent workflows. Explore a separate fictional version featuring schedules, attendance, availability, squad selection and local demo data—without real player records.

Narrative & Earlier Work

Interactive narrative · Twine

The Reckoning

An early interactive fantasy narrative exploring multiple character perspectives, branching decisions and worldbuilding. Artwork by Christine Karka.

Play on Itch.io

Earlier coursework and experiments include Mercer Hollow, Asteroids (C++) and smaller interaction prototypes.